To most wearers, the robe offers no powers. The space you leave and the one you appear in are filled with puffs of smoke that make. Everything a 2E D&D vampire should be able to do. Activate [two-actions] Interact Frequency once per day; Effect You cast dimension door . While wearing the cape, you gain a +2. Description. The Cape of the Mountebank allows the wearer to cast Dimension Door without expending a spell slot. This cape smells faintly of brimstone. Short teleporting would be dimension door. of gloves or gauntlets, one pair of bracers, one suit of armor, one item of headwear, and one cloak. FIFTH PRINTING UPDATE. The space you leave and the one you appear in are filled with puffs of smoke that make. Wondrous item, rare. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. If teleportation isn’t an option for you (you’re not a caster and haven’t found an item like a Cape of the Mountebank), you’ll need a mundane entrance. While wearing the cape, you gain a +2 item bonus to Deception checks. Cape of the mountebank: Use-activated or continuous: Spell level × caster level × 2,000 gp 2: Lantern of revealing: Special: Base Price Adjustment: Example: Charges per day: Divide by (5 divided by charges per day) Boots of teleportation: No space limitation 3: Multiply entire cost by 2: Ioun stone: Multiple different abilities: Multiply. So, Cape of the Mountebank gives the closest of 1x1x1800, where the 1x1 of 1=1000, so multiple the 1800 for uses. Enveloping Dusk. This property of. Cape of the Mountebank Rarity Rare Type Wondrous Sanity Category Noncombat Relevant Page Number 157 Price Range (per DMG) 501 - 5,000 gp Price (per Sane Prices) 8,000 gp. While wearing the cape, you gain a +2 item bonus to Deception checks. Cape of the Mountebank: On command, this bright red and gold cape allows the wearer to use the magic of the dimension door spell once per day. While this is the fastest way to get Mountebank up and running, building the Mountebank application yourself allows you. For every uninterrupted period of 12 hours that the cloak goes unused, it regains 1 hour of duration. If this would bring another creature with you—even if you're carrying it in an extradimensional container—the spell is lost. 2. This property of the cape can't be used again until the next dawn. Source Core Rulebook pg. Cape of the Mountebank. Items Granted. While wearing this cloak, you can use an action to speak its command word. While wearing the cape, you gain a +2 item bonus to Deception checks. Activate Interact; Frequency once per day; Effect You cast dimension door . Conjuration. There are some primal spells that allow for nature teleporting (tree to tree, etc). Activate Interact; Frequency once per day; Effect You cast dimension door . This property of the cape can’t be. The Cape of the Mountebank is a great gift for a martial-based character. Noble's Cape (4e Equipment) 3. While wearing the cape, you gain a +2 item bonus to Deception checks. You get a few special abilities, none of which are particularly amazing:Open Game Content (place problems on the discussion page). cape of the mountebank; channel protection amulet. Notes: Bonus: Unarmored Armor Class, Warding, Wristwear. Once per day on command,. Wondrous item, rare. While wearing the cape, you gain a +2 item bonus to Deception checks. When he disappears, he leaves behind a cloud of. Cape of the Mountebank question/help. I don't necessarily want it to be one of my spells known for limited per-encounter Pact Magic slots. mountebank (n): a person who deceives others, especially in order to trick them out of their money; a charlatan. As a rare magic item it should cost between 500-5,000 gold. Once per day on command, this bright red and gold cape allows the wearer to use the magic of the dimension door spell. Getting the Gold. OFFENSE. It is covered by the Open Game License v1. While wearing the cape, you gain a +2 item bonus to Deception checks. elementals Wondrous item No Bracers of defense Wondrous item Yes Brazier of commanding fire elementals Wondrous item No Cape of the mountebank Wondrous item No Censer of controlling air elementals Wondrous. Cape of the Mountebank Bag of Holding Any +1, +2, +3 armor or shield Wand of Magic Missiles Attunement: Ring of Spell Storing Spellguard Shield. Requires Attunement by a Sorcerer, Warlock, or Wizard. Basic Rules, pg. A Cape of the Mountebank is a cloak that offers one cast of the Dimension Door spell once a day. Most bards are limited to light armor. Background. Cape of the Mountebank. The first of the Lost Champions classes is the mountebank, a wily trickster dedicated to deceiving others and leaving them dazed and confused. Other mountebanks are opportunists forced to embrace an. Some mountebanks seek out such an alliance, their thirst for power blotting out any fears. These soft boots are partially made out of living leaves and other natural materials. Duration is 1 min/level. DESCRIPTION. Cape of the Mountebank Level 10. This July’s Rage of Elements hardcover, along with the Lost Omens campaign setting books and our regular monthly Adventure Path volumes, continue as planned, as does the Pathfinder Society. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. It's too bad the PrC Mountebank increases sneak attack and not just any sneak attack like ability, because two levels of that class would be pretty decent - get your Int bonus to Bluff checks (and with Beguile giving a -5 to sense motive checks, you're pretty good at bluffing) and. Since the text simply states that it grants the magic of that spell; typical rules state that it works exactly like the spell, unless explicitly specified. The space you leave and the one you appear in are filled with puffs of smoke that make. Claus Eckberg Oddershede. :This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. Nov 20, 2007, 02:31 pm. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. After leaving the world in ancient times, they returned to a changed land, and they still struggle to reclaim their ancestral homes, most notably from terrible demons that have invaded parts of their lands. In the meantime, Pathfinder’s remaining projects and product schedule remain as-is and compatible with the newly remastered rules. Aura moderate transmutation; CL 9th; Slot —; Price 17,000 gp; Weight 3 lbs. This +2 greater striking flintlock pistol has the odd construction of possessing two triggers, one of soapstone and one of onyx, clearly separated with individual trigger guards. Vudra. Price 1,750 gp. • You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. This garish cloak of red velvet is embroidered with gold-threaded patterns, typically in shapes of sinisterly masked harlequins or other imagery of sinister revelry. Cape of the Mountebank; 4e Creatures 4e Classes 4e Races and Race Variants 4e Other. This robe has cloth patches of various shapes and colors covering it. Its called the Mountebank's Passage and it straight up functions exactly like a portal gun with a pair of linked portals that you can move by firing the gun. In addition, the cloak grants her immunity to entrapment. The shoulders slot consists of capes, cloaks, cords, mantles, pauldrons, shawls, stoles, wings, and other items that can be worn on the shoulders. As a result, bards typically avoid getting up close and personal during battle. While wearing the cape, you gain a +2 item bonus to Deception checks. The space you leave and the one you appear in are filled with puffs of smoke that make anyone. PF2e PATHFINDER 2e. Advertisement. Cape of the Mountebank. This property of the cape can't be used again until the next dawn. Magic Items On The Body. (Dragon Compendium variant, p. When the wearer disappears, they leave behind a cloud of smoke, appearing in a similar fashion at their destination. On the flip side of that, as a GM I tend to give out a combination of appropriate, good for anyone, and just strange items. 0a. wizard spell of 5th level or. Less is known about uncommon creatures than common. While wearing the cape, you gain a +2 item bonus to Deception checks. Once the last patch is removed, the robe becomes an ordinary garment. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head). The space you leave and the one you appear in are filled with puffs of smoke that make. With it, you disappear in a cloud of smoke. Price 980 gp. It allows once/day cast of Dimension Door, without needing attunement. You can pull a dueling cape you're wearing from your shoulder and wrap it around your arm with an Interact action. So yeah, had a lot of competition in the investment slots. It is though unfortunately it is a level 15 Unique Item so anyone planning on making a build. The space you leave and the one you appear in are filled with puffs of smoke that make anyone. This spell functions like invisibility, except that. Wondrous item, rare. Cape of Enlargement. Price 14,000 gp; Aura faint evocation and illusion; CL 3rd; Weight 1 lb. You also have advantage on Dexterity ( Stealth) checks that rely on moving silently. While wearing it, you can use it to cast the dimension door spell as an action. When he disappears, he leaves behind a cloud of smoke, appearing in a similar fashion at his destination. 0a, rather than the GNU Free Documentation License 1. Cape of the Mountebank: On command, this bright red and gold cape allows the wearer to use the magic of the dimension door spell once per day. Should the cape’s wearer fall more than 5 feet, the cape spreads out behind the wearer and she gently drifts to the ground. Activate [two-actions] Interact Frequency once per day; Effect You cast dimension door . A white robe was made for good, gray for neutral, and black for evil. The cape also functions twice a day when used by a Mountebank instead of once, and its effect can be activated by a move action instead of a standard action. The mountebank's infernal power overwhelms the target's mind. He also suffers a -2 penalty on all Will saves and a -5 penalty on all Sense Motive checks. Become an Editor!PF2e PATHFINDER 2e. The target must succeed on a DC 15 Dexterity saving throw or become restrained. While wearing it, you can use it to cast the dimension door spell as an action. This wide belt is made of thick leather and studded with iron. He also suffers a -2 penalty on all Will saves and a -5 penalty on all Sense Motive checks. D&D 3. The Cape of the Mountebank smells faintly of brimstone. Raven wears two Capes, one on top of the other. kama, katana, naginata, nunchaku, sai, shuriken, tekko-kagi, wakizashi. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. 159. Members of other races can learn to cast them with GM permission. A rogue can teleport to an area they know of and bypass security. While fighters, rogues, and monks are capable of dishing out some serious damage, it's easy to feel regret after witnessing a fellow party member cast a couple of spells. Frequency once per day However, it is one that few rogues get. However, you can do it in one round, especially if you put the wand in your quiver of arrows. While wearing the cape, you gain a +2 item bonus to Deception checks. . The slayer/ninja advanced talent Assassinate is better than the PRC's version, because they only take one turn of study to work. If the ritual would cost more than 1,000 gp, you must pay any additional costs beyond 1,000 gp. Activate [two-actions] Interact Frequency once per day; Effect You cast dimension door . While wearing the cape, you gain a +2 item bonus to Deception checks. /level) Targets any number of creatures, no two of which can be more than 180 ft. Aura moderate transmutation; CL 7th; Slot ring; Price 25,000 gp; Weight —. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. Activate [two-actions] Interact Frequency once per day; Effect You cast dimension door . You can use an action to blow this horn. Cloak of the Dark Moon. A 1 point difference in 2E is big. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. Moderate conjuration; CL 9th; Craft Wondrous Item, dimension door;. For that reason, I think it deserves a spot on. Activate Interact; Frequency once per day; Effect You cast dimension door. Activating an Item (DMG 141) Spells Some magic items allow the user to cast a spell from the item. The belt adds to the wearer’s Strength score in the form of an enhancement bonus of +4 or +6. Cape of the Mountebank. 22. Helm of Teleportation. What is a. While wearing it, once per day, you can cast dimension door, leaving behind only a cloud of smoke that lightly obscures the space you left and the space you arrive in. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. You should be aiming to be casting it before battle, you are a sniping Ranger after all. A character can wear only 10 magical items that have the invested trait. But it seems that from the atavistic source whence he inherited his beautiful hands, there survived in. The space you leave and the one you appear in are filled with puffs of smoke that make anyone. Price 10,800 gp; Aura moderate conjuration; CL 9th; Weight 1 lb. Compendium - Sources->Dungeon Master’s Guide. : Soak the target creature or object. Ring of Evasion. Magic Items and Detect Magic. If teleportation isn’t an option for you (you’re not a caster and haven’t found an item like a Cape of the Mountebank), you’ll need a mundane entrance. Activate Interact; Frequency once per day; Effect You cast dimension door . Cloak of the Manta Ray. Cape of the Mountebank. This property of the cape can’t be. Invisibility, Mass. Etc. Cape of the Mountebank Wondrous item, rare This cape smells faintly of brimstone. This cape smells faintly of brimstone. Ancient runes are stitched in silver thread along the hem of this grayish-purple cape. For Pathfinder's system, they use feats to gain the ability to craft certain items; what I thought of first was requiring a character to become proficient in a specific type of crafting--for example, you have to be. Pulling the hood up or down requires an action. Improve this answer. Activate Interact; Frequency once per day; Effect You cast dimension door . After 2 hours of use, the cloak ceases to function. Chapter 1: Introduction; Chapter 2: Ancestries & Backgrounds. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. Source Core Rulebook pg. : Detects poison in one creature or object. It's been extremely useful for several of my characters and I vastly prefer it over any combat/casting stat improvement, especially at lower level. This +2 greater striking flintlock pistol has the odd construction of possessing two triggers, one of soapstone and one of onyx, clearly separated with individual trigger guards. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. From the SRD: Boots of Teleportation: Any character wearing this footwear may teleport three times per day, exactly as if he had cast the spell of the same name. Cloak of the Bat. As a free action, the wearer of boots of speed can click her heels together, letting her act as though affected by a haste spell for up to 10 rounds each day. /level) Targets any number of creatures, no two of which can be more than 180 ft. And the spell dimension door says. Some items or effects are closely tied to a particular tradition of magic. Cape, Charlatan’s. The helm regains 1d3 expended charges daily at dawn. Anyone can use a shoulder slot wondrous item unless specified otherwise by its description. The decanter weighs 2 pounds. Some mountebanks seek out such an alliance, their thirst for power blotting out any fears they might have of eternal damnation or servitude. Bladed Cape (3. While wearing the cape, you gain a +2 item bonus to Deception checks. School illusion (glamer); Level mesmerist 6, psychic 7, sorcerer/wizard 7, summoner 5, unchained summoner 6; Domain trickery 8; Mystery shadow 7. The space you leave and the one you appear in are filled with puffs of smoke that make anyone. While wearing the cape, you gain a +2 item bonus to Deception checks. Decanter of Endless Water: If the stopper is removed from this ordinary-looking flask and a command word spoken, an amount of fresh or salt water pours out. Cape of the Mountebank Wondrous item, rare This cape smells faintly of brimstone. Activate Interact; Frequency once per day; Effect You cast dimension door . DESCRIPTION. D&D 3. Does that mean the Dimension Door is cast as 7th level caster or 10th level caster. You arrive at exactly the spot desired. Cape of the Mountebank Wondrous item, rare This cape smells faintly of brimstone. View all types of animals and gear. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. Cape of the Mountebank. While wearing it, you can use it to cast the dimension door spell as an action. 5 Ruleset of Dungeons and Dragons. Invisibility, Mass. When people think of Swashbucklers, their minds typically flock to pirates sailing the seven seas. Remember - you can hold your bow in one hand and use your wand with the other. 980 cape of the mountebank +2 deception 056 channel protection amulet +5 resist harm 235 chime of opening +13 thievery to open 10x 230 clandestine cloak +1 Stealth, Deception 2700 dancing rune self flying melee wpn 670 dragonslayer’s shield +2 Will v dragons 5625 elven chain +2AC no check penalty 1250 floating shield 1 min flight 1x/d Automatic Progression works for "no comodotized magic", ie a world where you can't just ask a blacksmith for a +4 flaming aberration-bane sword; it keeps your offense and defenses up to speed automatically so all those niche magic items you find seem useful rather than "oh, I wish this cape of the mountebank was a cloak of resistance instead". Magical - Traits - Archives of Nethys: Pathfinder 2nd Edition Database. Oct 3, 2006. 42) The mountebank is a trickster allied with the fell powers of the Outer Planes: the herald of a demon prince, a duke of Hell, or a similar power. not quite. The mountebank's infernal power overwhelms the target's mind. 3. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. This probably isn't a big deal. {{ text }} {{ links }} {{ keyword }} 2021Cloak of the Bat. Source Pathfinder Core Rulebook Price 980 gp Weight light. 5e. Cloak of the High Forest. The Cape of the Mountebank lets a character cast the Dimension Door spell once per day. The Cape of the Mountebank is a great gift for a martial-based character. If a creature holds the item, use the creature's. The Cape of the Mountebank lets you use Dimension Door once a day. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. Cape of the Mountebank A classic escape item, the Cape of the Mountebank is perhaps the single best chance of a clean getaway on this list. The space you leave and the one you appear in are filled with puffs. This red and violet silk garment, delicately embroidered with a barely perceptible web-like pattern, gives the wearer the ability to climb as if a spider climb spell had been placed upon her. Rules; Core Rulebook. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. If it's cross continental teleporting then maybe look at Aiudara's or something similar. Range long (400 ft. mountebank (n): a person who deceives others, especially in order to trick them out of their money; a charlatan. You don’t have to see the place you want to go with your eyes, you can visualize it as well. Cloak of Elvenkind. I would say that SoM isn't a damage boost, but it can be a power boost. Chapter 1: Introduction; Chapter 2: Ancestries & Backgrounds. Just curious which is it? If a stat block doesn't mention what level a spell is cast at, it is cast at its base level. The mountebank is a trickster allied with the fell powers of the Outer Planes: the herald of a demon prince, a duke of Hell, or a similar power. To some, the elves are objects of awe—graceful and beautiful, with immense talent and knowledge. Circlet of Blasting. 5] Dimension Door/Cape of the Mountebank Question. It's just like making a Helm of Brilliance. When he disappears, he leaves behind a cloud of smoke, appearing in a similar fashion at his destination. Especially in Pathfinder 2e, where every level is more impactful than even a few levels in. When you. The space you leave and the one you appear in are filled with puffs of smoke that make. To use one of the NPCs in this section to represent an NPC of a different ancestry, apply the adjustments below for the desired ancestry. This Cape allows its wearer to cast the third level spell Dimension Door once per day, teleporting the wearer and one other willing creature they're touching to a destination up to 300 feet away. There are some primal spells that allow for nature teleporting (tree to tree, etc). Ah, alright i missed that. While the Barbarian is wearing this cape, they gain the ability to cast the Dimension Door spell as an action once every day. 0. Intelligent Items. Cape of the Mountebank. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. Though unlike the traditional Portal Gun it is also a +2 Greater Striking Flintlock Pistol. Magic Item Descriptions. It was accidentally column swapped in the Faction Guide with the ' Ring of Mind Shielding ' (which is supposed to be an Uncommon item, but is listed as the Rare item for the Lords' Alliance ). This rope is 30 feet long and weighs 3 pounds. Boots of Elvenkind. “Fountain” produces a 5-foot-long stream at 5 gallons per round. When he disappears, he leaves behind a. For me, this item. You can not teleport people into your portal, as that square is not "safe". Cape of the Mountebank - Pathfinder_OGCThis guide is intended to be a full, thorough introduction not only to the rules of Pathfinder 2e, but to the act of how to play the game. Large eagle feathers decorate the back and arms of this magnificent cape. Aura faint abjuration; CL 5th; Slot shoulders; Price 1,000 gp (+1), 4,000 gp (+2), 9,000 gp (+3), 16,000 gp (+4), 25,000 gp (+5); Weight 1 lb. (Be careful of the raven's light load weight limit; it's really weak. The space you leave and the one you appear in are filled with puffs of smoke that make. The space you leave and the one you appear in are filled with puffs of smoke that make. For the purposes of Pathfinder Society play, choosing the following regions as a Home Region (or with the World Traveler boon) grants access to the following items: Region. Hands 1; Bulk L. While wearing it, you can use it to cast the dimension door spell as an action. :For example: A cape of the mountebank or boots of speed tied to the Mark of Passage, or horseshoes of speed that. It's a rare item, which means the DMG advises a cost of anywhere from 500-5000gp, as your googling told you. If the Mountebank wears a Cape of the Mountebank, they gain an additional effect. I use an Efficient Quiver (1800gp or something cheap) for this. They use the statistics of a berserker. Activate Interact; Frequency once per day; Effect You cast Dimension Door. Decanter of Endless Water. Activate [two-actions] Interact Frequency once per day; Effect You cast dimension door . Aura moderate transmutation; CL 7th; Slot shoulders; Price 7,000 gp; Weight 1 lb. 0. While wearing the cape, you gain a +2 item bonus to Deception checks. I really want my character to be able to teleport. Cape of the Mountebank Magic Items This cape smells faintly of brimstone. To document notes on-line from reading Paizo Pathfinder Adventure Paths showing articles that need creating or modifying due to material found in the sourcebook. This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. You can then run it with the mb command and add mocks using REST requests. Page 505 In the cape of the mountebank , in the Price entry, change 10,080 gp to 10,800 gp. This shining white cloak is trimmed with golden sunbursts and continuously radiates light (as per the light spell, but only in a 10-foot radius). Notes: Bonus: Armor Class, Bonus: Saving Throws, Warding, Outerwear. Source: D&D 5e Compendium 2. Fane's crew sold her out in mutiny to a Chelaxian slavery ring, and few know how (or if) she. This cape smells faintly of brimstone. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. The thematic cantrip is used to convince your mark that you possess whatever type of magical powers they trust most. While wearing the cape, you gain a +2 item bonus to Deception checks. While wearing the cape, you gain a +2 item bonus to Deception checks. While wearing it, you can use it to cast the dimension door spell as an action. On command, this bright red and gold cape allows the wearer to use the magic of the dimension door spell once per day. The space you leave and the one you appear in are filled with puffs of smoke that make anyone. Cloak of Protection. Activate [two-actions] Interact Frequency once per day; Effect You cast dimension door . Cape of the Mountebank (10,800 gp) Dimension door 1/day for a fighter? Yes please. : Detects poison in one creature or object. A magical item radiates a magic aura infused with its dominant school of magic. Cape of the Mountebank. Have an actual item to hand out to your players. 157. However, it is one that few rogues get. Page 498In Table 1519, correct the price of the cape of the mountebank, changing it from 10,080 gp to 10,800 gp. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. You teleport yourself from your current location to any other spot within range. Though unlike the traditional Portal Gun it is also a +2 Greater Striking Flintlock Pistol. Very Rare cloaks like those of the Cloak of Arachnida, Robe of Scintillating Colors, and the Robe of Stars can reach up to 50,000 gp. Activate Interact; Frequency once per day; Effect You cast dimension door . DESCRIPTION. A classic escape item, the Cape of the Mountebank is perhaps the single best chance of a clean getaway on this list. Cette cape sent légèrement le soufre. Well that is the direct opposite of the only other reply I have seen so far which. Rules; Core Rulebook. This cape smells faintly of brimstone. While wearing the cape, you gain a +2 item bonus to Deception checks. The magic items in the various APs seem cool. While wearing the cape, you gain a +2 item bonus to Deception checks. Activate Interact; Frequency once per day; Effect You cast dimension door . When you cast this spell, you emit a terrible, soul-chilling scream that possibly kills creatures that hear it (except for yourself). Cape of the mountebank: Use-activated or continuous: Spell level × caster level × 2,000 gp 2: Lantern of revealing: Special: Base Price Adjustment: Example: Charges per day: Divide by (5 divided by charges per day) Boots of teleportation: No space limitation 3: Multiply entire cost by 2: Ioun stone: Multiple different abilities: Multiply. 5e Other. It works very similarly to skill trees in videogames: as you level up, you get "magical talents", which you can spend on unlocking a new sphere and its base powers, or on progressing through. cape of the mountebank 10 cold iron arrows or bolts (party’s choice) +1 cold iron dagger, explosive ammunition (party chooses the variety) greater goggles of night 3 greater healing potions 2 major healing potions holy rune that can be added to any weapon selected staff of evocation (lesser) potion of quickness 2 invisibility potions ring of. While wearing the cape, you gain a +2 item bonus to Deception checks. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. On command, this bright red and gold cape allows the wearer to use the magic of the dimension door spell once per day. The broom can carry 200 pounds and fly at a speed of 40 feet, or up to 400 pounds at a.